Spacewar! Is one of the earliest
known digital computer game was developed Steve Ruessell. Steve Russell is an
American programmer and computer scientist, most famous for creating Spacewar!.
This game can be played up to two players, one of the player gets to control
ship called “the needle and “ the wedge” attempting to shoot one another. The control mechanics include clockwise and
counter clockwise rotation, thrust fire, and hyper space. Basically these were
controlled using the front-panel switches ( controller input) is intergrated
with the monitor. Over the years, a lot of people were insipired by Spacewar!,
the game was all about having fun and strategy skills. That core has led to
developers and transcend into better visual, not only visual but improve the
mechanics. There are so many spaceship games are out there, because of spacewar! has good influence of war
style, war means battle, and it can be
anything as long there is a confliction or collide against each other. Slowly over
the years the developers have adapted their own style of games such as Air
Buster a shoot em up arcade develop by kaneko and it was published in 1990. Rather
having war
Friday, 12 April 2013
Sunday, 7 April 2013
Sunday, 17 March 2013
Air fighter war game
Air Buster
Air
Buster is more of an Air fighter, a shoot-em up arcade game, this game was
developed by Kaneko in 1990 and it was self-published by company. after one
year this game was released in Sega genesis .it does give little reference about world war II history but the developer
wanted to add different plot and a new direction scene. The story of this game
falls in the year 2021, there has been orbit space weapon and machinery appears
and it was attacking the nations of the Earth. The game can be single or two
player modes to play this game and their mission is stop the invasion and its
attacks.
Player
can has choice to choose one of the two blasters. They both have same standard
weapon but essentially it can be upgraded. The blasters fighters can equip one
of the seven weapons. There is power ups icon in this game if the player
manages to capture “p” icon it will upgrade blasters fire power automatically
but it has limit that can be max out and no further than can be upgraded even
if the player does capture P again. There
is penalty to lose all the upgrades, if
the enemy manages to attack the blasters
they will lose a life and their power ups and will be reset back to the original
state they were
Board game
The mechanic
of this game has dice rolling, a board designed with hex and counter grid. The play
is blind system, main objective is to control the forces a while the defending
player must find, repair, and destroy any incoming bombers
War history
Battle of the Atlantic
“The Battle of the Atlantic, which lasted from September 1939 until
the defeat of Germany in 1945, was the war’s longest continuous military
campaign. During six years of naval warfare, German U-boats and warships – and
later Italian submarines – were pitted against Allied convoys transporting military equipment and supplies across the Atlantic to Great Britain and
the Soviet Union. This battle to control the Atlantic shipping lanes involved
thousands of ships and stretched across thousands of perilous square miles of ocean.”
The
war has started from 1939 in World War II that they have defeated the Germany
1945. It was sea battleship, submarines were pitted against transporting
military and supplies across the Atlantic to Great Britain and Soviet union.
The name “Battle of the Atlantic” was founded by Winston Churchill in February
1941
Board
Game
Sunday, 10 February 2013
World War History Call of Duty
Call of Duty 1-3
Digital Version
The games were based on ID tech 3 game engine it was
released 29th October 2003. Officially the game was developed by
Infinity Awards and it was published by Activision. Call of duty is a first
person shooter computer game franchise. The
series was based on PC and later on it expanded to other consoles and handhelds
for their success and activeness. This is a digital game with rich graphics and
user interface.
“World
War II (WWII or WW2), also known as the Second World War, was a global war that was
underway by 1939 and ended in 1945. It involved the vast majority of the
world's nations—including all of the great powers—eventually forming two opposing military alliances: the Allies and the Axis. It was the most widespread war in history, with more than
100 million people serving in military units. In a state of "total
war", the major participants placed their entire
economic, industrial, and scientific capabilities at the service of the war
effort, erasing the distinction between civilian and military resources. Marked
by significant events involving the mass death of civilians, including the Holocaust and the only use of nuclear weapons in warfare, it resulted in 50
million to over 73 million fatalities. These deaths
make World War II by far the deadliest
conflict in all of human
history” the plot was based on these games but slightly modified and
there are additional characters were created by developers.
Non-Digital games
The gameplay in real-time players are forced to move about,
it is between speed and strategy.” Each player has a deck from which they
draw cards one at a time and play them as fast as they can (or discard them if
they cannot be played). Certain cards trigger a pause in the action at which
time all effects (except movement which is handled as it comes up) are resolved”.
The Magic Circle
“The Magic Circle of a game is where the game takes
place.to play a game means entering into magic circle or perhaps creating one
as game begins the magic circle of game might have physical component, like the
board of a board game or playing field of an athletic contest”. The way player
get into and out of the play or game, it addresses the player has entered to
another dimension or bring that dimension into our reality one way or anoth
Sunday, 20 January 2013
Castlevania mini History
Castlevania History
In the mid-1980s a Japanese publisher Konami was finding the
achieved popularity. One of the arcade
like Castlevania was found to be successful. Arcade are around the
international and seek the audience as the game got at its reputation and
popular. Well the arcade market starting to develop for the home console and
starting to ship them immediately as the players want to play at home instead of
going to the arcade.

The first Castlevania
game was made in the Nes console. With rich colours and has theme so that
players can gain the experience what they are playing. The screen shows the
player/enemy life bar and player lives. There’s also time limit, however if the
player do not reach the objective in time will lose live and going to start
from that checkpoint. Checkpoints are really good term for like every games so
that the player do not frustrate or doesn’t consume a lot of time.
Gameplay Mechanics
Since it’s non-linear game the player was free to move
around anywhere since it’s wide world to explore around the stage. The player
is allowed to roam free anywhere in the game’s environment but some area cannot
explored until the player finds an item for e.g. a key to unlock that area to
explore. Also its more like RPG elements because this game has a lot more
features such as experience level, usable items and collection power ups and
abilities, weapons, armour and more special items to find.

After the amount of the work they have put, the castlevania
game has developed a lot, moving from 2D to 3D (Dimensional). The player can
move in three dimensional, also the player can rotate the camera to see any
left out screen.
Movement/Attack
The player can walk or run and do 180 turn. The player can
jump, while using with analog it can do long horizontal jump. Player will able
to attack with its whip, special attacks can be used but requires a special item drops.
Friday, 11 January 2013
Art Deco
Art Deco
Shaiful Amin
University Central Lancashire
Introduction
Art deco is
considered as a mixed style of design and its beautification which is patently
an influential visual arts design which initially appeared in France during the
1920s. It flourished internationally during the 30s and 40s. Art Deco form has
been evolved in several ways and dissimilar kinds of structures such as social,
cultural, political and the economic that assist to form and develop into an
Art movement. Art Deco is at times measured as a type of Modernism movement
that has been expanding throughout internationally.
Art deco is an
eclectic style that unites traditional craft motifs with Machine Age imagery
and materials. The main feature of the Art deco is that it is characterized by
rich colours, bold numerical shapes and plentiful ornamentation. Art Deco is
primarily a blending of artistic and design with multitude shape. During its
glory days, Art Deco stood for luxury, glamour, exuberance, and faith in social
and technological growth. Art Deco is characterized by application of materials
such as aluminium, stainless steel, lacquer and inlaid wood (Bayer, 1992).
The structure of
Art Deco is centered on mathematical geometric shapes. It was extensively
measured to be an assorted form of modernism which is influenced by various
sources. It is far and wide assumed that art deco was a great deal influenced
by pre-modern art from, constructivism, cubism, functionalism, modernism, and
futurism around the world. The Art Deco style instilled the everyday world with
graceful style of its natural (Benton, Benton & Wood, 2003).
Art Deco uses a
number of influential forms making it have great impact on a number of designs.
To start with, it gives special on geometric forms including sunburst motifs,
chevrons, zigzags, trapezoids, rectangles, polygons, and spheres. In the
geometric forms, elements are arranged in symmetrical patterns. The most
frequently used materials in these forms are plastics, chrome Bakelite,
stainless steel and aluminium. Although not common, lacquer, inlays and stained
glass are also used. Colour is also emphasized upon as they are made vivid and
of high contrast (Bayer, 1992).
Being a
globally-popular style, Art Deco has affected several design areas. The first
ones to use Art Deco design were consumer products including cookware,
furniture, and automobiles as well as in China clocks, jewellery, and textiles.
It also influenced electronics including jukeboxes, telephones and radios.
Because of its popularity and being considered an attractive design, it also
influenced cinema, graphic arts, fashion, industrial design, interior design,
and architecture (Hillier, 1968).
In the 1930s,
Art Deco was widely used in public work projects, ocean liners (such as Normandy,
Queen Mary, and Ile de France), amusement parks, movie palaces, and railway
stations. Use of Art Deco in all these areas was considered a great move
because it not only made them look entertaining but also luxurious (Hillier,
1971). Nevertheless, the influence of Art Deco was considered inappropriately
luxurious and gaudy during the World War II. During this era, there were
austerities imposed that led to its decline in popularity. However, in the
1960s, its rebirth began and more people/ designers began to be interested once
more in the designs. Deco is used to date. It continuously influences designers
in areas of toiletries, jewellery, and fashion (Benton, Benton & Wood,
2003).
The main areas
influenced by Art Deco were jewellery, ceramics and furniture and fittings.
Furniture materials’ quality was adapted from France. Many people regarded Art
Deco to be very important in the furniture produced leading to the popularity
of French designers all over the world. Among the wealthy Americans travelling
to Paris during the era of Art Deco, few were interested in the designs because
of their entertainment, fashion and style. This influenced the Americans to
start using Art Deco designs just as the French do. The style adopted by the
Americans from the French was formal style with Ivory and Macassar Ebony
(Hillier, 1968).
Since then,
Americans started using Art Deco with the materials used by the French
designers. This further influenced the British designers, who followed the new
design of Americans. It is notable that the furniture from British, America and
French designers had relatively different styles. However, all represent Art
Deco Insignia (Wood, 2000).
Lightning
also uses Art Deco design. It employs interior lightening design. Most of the
designed lights are fitted as table or desk lamps. The designs were placed in
places where they could easily be recognized. These included in shopping malls,
libraries and hotels. These lighting lamps were the designs of Paul Kiss and
Edgar Brandt. Even though these lamps are sellable to date, they are often very
expensive and thus unaffordable to many (Benton, Benton & Wood, 2003).
Most
of the furniture used in America if unsigned, affordable and lightly based in
French Deco. They use a different form of design from that used by French
designers. Because of its originality, it is quite expensive and only
affordable to few people (Hillier, 1971).
Ceramics
using Art Deco was noticeable in pots and jars. Even though each designs from
different countries have different patterns and textiles, each resembles
designs used in Art Deco style. The most recognizable Art Deco design in
ceramics is in European ceramics. The modern of these ceramics falls in two
wide sections namely commercial ware and studio pottery. Studio pottery includes
the works of Wiener Werstatte such as Viennese workshops, which is shown as
avantegarde and hand built. These versions have been copied though of a lower
quality by Wiener Keramik of Austria and W.M.F of Germany. The commercial ware
is made of lower design and quality and thus inexpensive. Egyptian influence
was discovered in 1922 by King Tutankhamun’s tomb with Western Art Deco taste.
The design has widely been used in ceramics and sculptures in the country
(Hillier, 1968).
Posters
and graphics need to be attractive and entertaining. This has been achieved
through the use of Art Deco style. These posters are mostly promotional and
thus will attract the audience if they are entertaining and appealing to the
eyes. A good example of the posters using Art Deco design is ‘Chicago World’s
Fair’ designed by Weimer Pursell. British posters uses Art Deco design as noted
by a small group of artists (Benton, Benton & Wood, 2003).
Conclusion
The unique style
of Art Deco has been mirrored in many similar movements. Art Deco could
influence later on styles such as Memphis and the Pop art movement. It also had
an effect on post modern architecture and styles. Art Deco has also had a noticeable
influence on modern design.
Bibliography
Bayer, P.
(1992). Art Deco Architecture: design,
decoration and detail from the twenties and thirties. London: Thames &
Hudson.
Benton, C., Benton, T. & Wood, G. (2003). Art Deco: 1910–1939. New York: Bulfinch.
Hillier, B. (1968). Art Deco of the 20s and 30s. London: Studio Vista.
Hillier, B.
(1971). The World of Art Deco: An
Exhibition Organized by the Minneapolis Institute of Arts, June- September
1971. Minneapolis: E.P. Dutton.
Wood, G. (2000). Essential
Art Deco. London: VA&A Publications.
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