Saturday 13 April 2013

Stonkers 1983 and Wargame



Stonkers 1983, Imagine Sofware, Wargame ColecoVision

Stonkers was one of the first strategy games that they made in 1983 by Imagine Software.  Interface was really simple and basic controls. There are status information on the screen, depends what the player does, there is a mini keyboard which is designed ZX spectrum, that allows to use a input key in order to  make action, they want to attack, receiving orders, resupplies or taking territory etc.  this has inspired to other developers, because nowadays it’s all about improvement such as visual and mechanics. After one year later  in 1983 another game was released which Wargame that was developed by Coleco, and later it was ported to 8 bit Atari family system. This game  has an outstanding and consirdred  one of  the best game video game ever  to be designed by ColecVision. The beginning of gameplay has nice welcome “ Greeting Professer Falken” appears on the screen. The next scene it allows for the player to choose a challenge level from 1 to 8th global thermonuclear war. Once the player has been decided the skill level the player choose, then game screen will appear. “The contintental United States is divided into six sectors, each with its own bases and major cities. ICBMs and bombers rain over the North Pole, while submarines inch toward coasts. Defenses consist of ABMs, interceptor jets, submarines and an experimental particle beam satellite that trumps everything else but weaves in and out of sectors on a fixed orbit. US units are individually far superior, but vulnerable to the destruction of interceptor and missile bases. Events proceed in real time in all sectors as defenses gradually crumble.
Enemy presence and the destruction of bases and cities lower a sector's Defense Condition (DEFCON) status. The DEFCON level for each sector is factored into the total DEFCON status. If it stays at 1 for 60 successive seconds, or if at any time all cities and bases have been destroyed, an automated counterstrike triggers global thermonuclear war and loses the game. The game is won by preventing a counterstrike long enough for a cease-fire to be reached. With eight difficulty levels, one game takes approximately four to eight minutes.
The game is visually stark and technical by 1984 standards. As in the original movie, the manual hints that the attack is an imagined result of a computer glitch; the counterstrike is not.”

In 1998 another game Wargame Defcon 1 was developed by bliz interactive studios for the first time in it was in three-dimensional allowing player rotate in180 full turn. It’s another real-time strategy, with almost same mechanics but this time it uses 3D visual gameplay.  Well the main mission of this game is for player to take control of a vehicle in order to take control of  Norad’s conventional as player plunge into battle against the WOPR mechanical troops.

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