Stonkers 1983, Imagine
Sofware, Wargame ColecoVision
Stonkers was one of the first strategy
games that they made in 1983 by Imagine Software. Interface was really simple and basic
controls. There are status information on the screen, depends what the player
does, there is a mini keyboard which is designed ZX spectrum, that allows to
use a input key in order to make action,
they want to attack, receiving orders, resupplies or taking territory etc. this has inspired to other developers, because
nowadays it’s all about improvement such as visual and mechanics. After one
year later in 1983 another game was
released which Wargame that was developed by Coleco, and later it was ported to
8 bit Atari family system. This game has
an outstanding and consirdred one
of the best game video game ever to be designed by ColecVision. The beginning of
gameplay has nice welcome “ Greeting Professer Falken” appears on the screen. The
next scene it allows for the player to choose a challenge level from 1 to 8th
global thermonuclear war. Once the player has been decided the skill level the
player choose, then game screen will appear. “The contintental United States is divided into six sectors, each with
its own bases and major cities. ICBMs and
bombers rain over the North Pole, while submarines inch toward coasts. Defenses
consist of ABMs, interceptor jets, submarines and an
experimental particle beam satellite that trumps everything else but weaves
in and out of sectors on a fixed orbit. US units are individually far superior,
but vulnerable to the destruction of interceptor and missile bases. Events
proceed in real time in all sectors as defenses gradually crumble.
Enemy presence and
the destruction of bases and cities lower a sector's Defense
Condition (DEFCON)
status. The DEFCON level for each sector is factored into the total DEFCON
status. If it stays at 1 for 60 successive seconds, or if at any time all
cities and bases have been destroyed, an automated counterstrike triggers
global thermonuclear war and loses the game. The game is won by preventing a
counterstrike long enough for a cease-fire to be reached. With eight difficulty
levels, one game takes approximately four to eight minutes.
The game is
visually stark and technical by 1984 standards. As in the original movie, the
manual hints that the attack is an imagined result of a computer glitch; the
counterstrike is not.”
In 1998 another game Wargame Defcon 1 was developed by bliz
interactive studios for the first time in it was in three-dimensional allowing player
rotate in180 full turn. It’s another real-time strategy, with almost same
mechanics but this time it uses 3D visual gameplay. Well the main mission of this game is for
player to take control of a vehicle in order to take control of Norad’s conventional as player plunge into
battle against the WOPR mechanical troops.
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